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Dungeon Crawl

Dungeon Crawl did not always look like it does now. This is how it started.

 

The idea began as we were sitting in a corner booth at a local restaurant. I credit this to my wife, and her idea to create "something fun and lasting." As I worked on it, I realized it could be more than just a grade—it was a passion project I wanted to see on shelves one day.

 

For the past 3+ years, I have worked at creating the game we are trying to launch. There have been at least 3 previous prototypes, with many many tweaks along the way. We wanted to ensure a perfect board gaming experience the first time playing, and not something clunky or unrefined. 

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